AI Insights · Timothy · October 2022
Top 5 Bus Games Performance in South America Q3 2022
Discover how the leading bus game apps performed in South America during Q3 2022, with insights on downloads, revenue, and active users.
In the third quarter of 2022, the top bus game apps on a unified platform in South America showcased varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Coach Bus Simulator Bus Games from Gaming Stars Inc experienced fluctuating weekly revenue, peaking at $55 in the week of August 29. Weekly downloads saw significant ups and downs, starting at 428K in late June, dipping to 46K in late July, and then rising again to 214K by the end of September. Active users followed a similar pattern, beginning at 479K, peaking at 686K in mid-July, and closing the quarter at 514K.
Bus Simulator : Ultimate by Zuuks Games showed a steady decline in weekly revenue, starting at $9K in late June and ending at $4K in late September. Weekly downloads fluctuated, reaching a high of 145K in mid-August before settling at 74K by the quarter’s end. Active users mirrored this trend, peaking at 423K in mid-August and dropping to 270K by the end of September.
Bus Simulator: Coach Bus Game from Newry saw consistent weekly revenue, with a notable increase to $92 in mid-August. Downloads spiked to 205K in mid-August before returning to around 54K by the end of September. Active users surged to 628K in mid-August but decreased to 311K by the end of the quarter.
Bus Simulator - Bus Games 3D by Jima Apps had modest weekly revenue, peaking at $73 in mid-September. Downloads steadily increased, starting at 33K in late June and reaching 74K by the end of September. Active users showed a positive trend, growing from 67K in late June to 114K by the end of the quarter.
Modern Bus Simulator: Bus Game by GAMEXIS maintained low weekly revenue, with minor fluctuations throughout the quarter. Downloads rose from 38K in late June to a peak of 60K in mid-August, before tapering off to 33K by the end of September. Active users remained relatively stable, starting at 101K in late June and ending at 92K by the quarter’s close.
These insights are derived from data provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.